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G.A.S.L.I.G.H.T.(Glorious Adventures in Science Loosely Involving
Generally Historical Times) are rules written for playing out adventures
in the Victorian Era. Christopher Palmer and John R. ("Buck") Surdu have
skillfully wrought a game system for fighting skirmishes in the Victorian
Era both histoical or fantasy. Your imagination provide the only boundaries.
Bands of stout-hearted Extras are lead by Main Characters - from the streets
of London to the hills of South Africa and from the glorious charges of the
Crimea to the malestrom of the American Civil War. These rules are
inspired by the works of Wells, Verne and Haggard. Illustrated with diagrams,
charts, personnel records, character generators and more. The 36 pages will
delight for young and old alike.
ISBN 1-889584-06-1 RRP $16.00 |
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The American Civil War by G.A.S.L.I.G.H.T. is the companion volume
to G.A.S.L.I.G.H.T. Christopher Palmer designed six exciting and highly playable
scenarios games for G.A.S.L.I.G.H.T.Each scenario includes a brief narrative,
orders of battle, victory objectives, special rules for specifically used
for each scenario and a map. These scenarios cover the American Civil War
from November 1861 to October 1863. In addition to the scenarios is an epilogue
and a "Compendium of Weapons and Vehicles". This book has 84 exciting pages,
filled with charts, illustrations and more.
ISBN: 1-889584-08-8 RRP $20.00 |
Battles by G.A.S.L.I.G.H.T. is based on the popular G.A.S.L.I.G.H.T.
Victorian science fiction rules, but Battles is designed to allow players
to fight larger battles with several players each controlling four or more
units. Both Battles and Leviathans are tightly integrated with G.A.S.L.I.G.H.T.
so that Main Characters in one game can move seamlessly into the other. Game
mechanics have been streamlined to allow players to control more units; however,
the flavor of G.A.S.L.I.G.H.T. has been retained. Players will find the new
mechanics easy to master in a short period of time.
ISBN: 1-889584-12-6 RRP $18.00 |
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Adventures and Expeditions by G.A.S.L.I.G.H.T. opens up a whole
world of adventure for your G.A.S.L.I.G.H.T. Main Characters. It expands
the original G.A.S.L.I.G.H.T. game into a quick-playing, easy-to-learn
roleplaying system suitable for wargamers who want to flesh out their tabletop
battles, and for roleplayers looking for a lighthearted, cinematic game.
Players take on the persona of their Victorian-era characters as they travel
through a world of steampowered automata, mad scientists, lost civilizations,
strange creatures, aristocratic officers, and stoic sergeants.
ISBN: 1-880584-13-4 RRP $22.00 |
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